An exhibition of landscapes generated from personal experiences reimagined through a dialogue between artist and AI.
v1.0 - 2024
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Unique vistas generated from a personal experience of Great Falls (VA, US) reimagined through artist-AI dialogue.
v1.0 - 2024
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Unique vistas generated from a personal experience of Hidcote Bartrim (EN, UK) reimagined through artist-AI dialogue.
v1.0 - 2023
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Unique vistas generated from a personal experience of Fisherman's Trail (BC, CA) reimagined through artist-AI dialogue.
v1.0 - 2023
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A visual art exhibition exploring the journey of The National Archives, UK into the Digital Age.
v1.0 - 2021
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A work depicting alternate visions of Timișoara generated with AI from historic maps and satellite imagery of the city.
v1.0 - 2021
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A physical data sculpture that portrays the architecture and scale of The National Archives' digital repository.
v1.0 - 2020
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An aesthetic 3D visualisation that illustrates the entire 800-year recorded history of legislation in the UK.
v1.0 - 2020
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A unique physical document that is a contemporary digital rendition of the UK's Public Records Act 1958.
v1.0 - 2020
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A real-time virtual world in which a user exists in a state of perpetual containment and isolation.
v3.0 - 2020
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An installation reflecting on the socio-political contexts and responses to the current Mediterranean migration crisis.
v1.0 - 2019
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An interactive installation generated from blending live environmental data and personal memories of the River Lea.
v1.0 - 2019
An exhibition transforming historic urban maps into fictional cityscapes for the Information Age.
v1.0 - 2019
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A series of digital gold-gilded monoprints made from a single 19th-century map of Paris.
v1.0 - 2019
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A real-time virtual 'city' exclusively generated from an early urban map of New York City.
v1.0 - 2019
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An ever-changing digital 'landscape' created from a historic map of late-Georgian London.
v1.0 - 2019
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A physical UV-light reactive data sculpture produced from an urban street map of 1870s Chicago.
v1.0 - 2019
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A real-time virtual 'city' exclusively generated from an early urban map of Chongqing.
v1.0 - 2019
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An installation exploring the separation & detention of migrant families crossing the US southern border.
v1.0 - 2018
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A visual art exhibition that explores contemporary creative visions inspired by and based on the Book of Revelation.
v1.1 - 2018
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An installation examining the notion of 'monument' within the contexts of utopia & modernism in the former Eastern Bloc.
v1.0 - 2017
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A new media installation juxtaposing Christ’s journey to the cross with the plight of refugees fleeing the Syrian War.
v2.0 - 2017
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A new media installation juxtaposing Christ’s journey to the cross with the plight of refugees fleeing the Syrian War.
v1.0 - 2016
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A real-time virtual world in which a user exists in a state of perpetual containment and isolation.
v2.0 - 2015
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An installation transforming live data from the River Brent in London into a virtual stream of information.
v1.0 - 2015
A visual art exhibition that explores contemporary creative visions inspired by and based on the Book of Revelation.
v1.0 - 2014
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A new media installation reflecting upon the Book of Revelation that proposes the 'horse' is a symbol of technology.
v1.0 - 2014
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An algorithmic triptych reflecting on how the Book of Revelation's apocalyptic visions manifest in digital pop culture.
v1.0 - 2014
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A set of digital 'stained-glass windows' that considers how the Book of Revelation contextualises the present.
v1.0 - 2014
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A new media installation that endlessly generates live contemporary visual interpretations of the Book of Revelation.
v1.0 - 2014
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A virtual reality installation that embodies the spirit of the new Jerusalem as described in the Book of Revelation.
v1.0 - 2014
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A 'living' virtual environment that explores the relationship between virtual reality and the real world.
v1.0 - 2014
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An installation reflecting on programs of mass surveillance and issues of personal privacy in the Information Age.
v1.0 - 2014
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An exhibition of evolving virtual/physical artworks generated from the ubiquitous artefacts of the digital domain.
v1.0 - 2014
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A networked, real-time 3D architecture that is generated from and evolves with online social media networks.
v1.0 - 2014
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A generative virtual construct that is algorithmically created in real time from Earth's own weather patterns.
v1.0 - 2014
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A networked, real-time 3D installation exploring the relationship between astronomy and broadcast media.
v2.0 - 2013
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A 108-page monograph documenting Takeo's projects in news media, mobile devices and virtual worlds.
v1.0 - 2012
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A virtual/physical installation exploring issues of hybridity, embodiment and collective creativity in the avatar age.
v2.0 - 2012
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A work examining the underlying technological frameworks that comprise today's shared virtual environments.
v1.0 - 2012
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A virtual/physical installation exploring issues of hybridity, embodiment and collective creativity in the avatar age.
v1.0 - 2012
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A project reflecting on issues of information freedom and secrecy in today's ever-shifting media landscape.
v1.0 - 2011
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An endless generative virtual blossom algorithmically constructed in real time from society's representations of flowers.
v1.0 - 2010
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A performance-installation exploring the mutability and reusability of artefacts, concepts and situations in the digital age.
v2.0 - 2010
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An exhibition and series of interrelated artistic interventions reflecting on the Madrid train bombings of 2004.
v1.0 - 2010
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A modular print installation reflecting upon globalisation, multiculturalism and collective memory in the Digital Age.
v1.0 - 2010
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An installation analysing the notions of time, space and presence within today's shared virtual environments.
v1.0 - 2010
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An installation conjoining the principles of ancient Roman fresco art with contemporary virtual worlds.
v1.0 - 2010
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An artwork examining the aesthetics of media language within our multicultural and technologically-enabled society.
v2.0 - 2010
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A performance-installation exploring the mutability and reusability of artefacts, concepts and situations in the digital age.
v1.0 - 2009
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A shared portal between reality and virtuality that is based on El Lissitzky's explorations of media and form.
v1.0 - 2009
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A networked, real-time 3D installation that is generated from and evolves with the global financial markets.
v1.0 - 2009
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A networked, real-time 3D installation exploring the relationship between astronomy and broadcast media.
v1.0 - 2009
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A work reflecting upon the resumption of the Israeli-Palestinian conflict during the final days of 2008.
v1.0 - 2008
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An artwork encapsulating the defining moment of Barack Obama's presidential election victory in 2008.
v1.0 - 2008
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A visual art exhibition exploring how technologies are bringing new types of ‘bodies’ into our everyday lives.
v1.0 - 2008
A real-time virtual world in which a user exists in a state of perpetual containment and isolation.
v1.0 - 2008
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A painterly character study exploring cinematic concepts and formats using today's ubiquitous mobile technologies.
v1.0 - 2008
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A mixed-reality installation analysing the principles of Vitruvius within today's shared virtual environments.
v1.0 - 2008
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A visual art exhibition considering critical and aesthetic notions of ‘memory’ within our information-dependent society.
v1.0 - 2007
A set of digital canvases generated from data-code translations of an ongoing SMS conversation between two young lovers.
v1.0 - 2007
An installation-performance environment based upon Adolphe Appia’s theories concerning space, time and movement.
v1.0 - 2007
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A painterly landscape exploring cinematic concepts and formats using today's ubiquitous mobile technologies.
v1.0 - 2007
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A painterly scene exploring cinematic concepts and formats using today's ubiquitous mobile technologies.
v1.0 - 2007
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A real-time digital painting generated from and visually representing artificial life algorithms.
v1.0 - 2007
A set of digital canvases algorithmically generated from deconstructed mobile phone video data.
v1.0 - 2007
An algorithmic digital portrait created from low resolution mobile phone video and data.
v1.0 - 2007
An artwork reflecting on our ephemeral collective history as portrayed by global news networks.
v1.0 - 2007
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An artwork examining the mediated histories generated by today’s news corporations and networks.
v1.0 - 2006
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A morphing virtual/physical data globe that is constructed from real-time news information.
v1.0 - 2006
A networked, real-time virtual world blending icons of pre-history with aesthetics of the information age.
v1.0 - 2006
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A series of virtual sculptures generated from the single word 'world' translated into society's most common languages.
v1.0 - 2006
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A real-time media installation reflecting on society's information-saturated and data-driven existence.
v1.0 - 2006
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A virtual artwork exploring choreographic structures liberated from the constraints of the human body and physical space.
v1.0 - 2005
An algorithmically-processed dreamlike scene exploring the notion of memory in the mobile phones age.
v1.0 - 2005
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A work examining the aesthetics of media language within our multicultural and technologically-enabled society.
v1.0 - 2005
A networked, real-time virtual construct generated from the unending flow of news media.
v1.0 - 2005
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A visual art exhibition merging the notions of cyber space with physical materiality and forms.
v1.0 - 2005
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A series of works about the Iraq War reflecting on the iconic nature of conflict in the 21st century.
v2.0 - 2005
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A digitally minimal data painting generated from a low resolution mobile phone photograph.
v1.0 - 2004
A digitally minimal data painting generated from a low resolution mobile phone photograph.
v1.0 - 2004
A set of data-paintings generated from mobile phone video of journeys through urban roadways.
v1.0 - 2005
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An artwork interpreting the notion of ‘auto-portrait’ which foreshadows the mobile phone selfie phenomenon.
v1.0 - 2005
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A series of works about the Iraq War reflecting on the iconic nature of conflict in the 21st century.
v1.0 - 2004
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A pair of digitally minimal artworks that explore the aesthetics and formal structures of encoded information.
v1.0 - 2004
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A digitally minimal and multi-format data painting on the subject of love in the Digital Age.
v1.0 - 2004
A real-time, interactive digital media installation created from archived news media extracts.
v1.0 - 2004
A painterly digital video artwork and multi-channel installation created from digital recordings of news broadcasts.
v1.0 - 2004
An artwork generated from news stories reflecting on the small isolated events that comprise history.
v1.0 - 2004
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A series of virtual sculptures constructed from and still embodying minute samples of encoded data.
v1.0 - 2004
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A set of data paintings that explores the processes of encoding and decoding streams of digital information.
v1.0 - 2003
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A series of digital mandalas generated from the single word 'world' translated into society's most common languages.
v1.0 - 2003
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A wall-mounted, multi-element light sculpture constructed as a totem for the Information Age.
v1.0 - 2003
An artwork reflecting on tragic moments of recent history as stored on news media archives.
v1.0 - 2003
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A visual art exhibition that explores the blending of modernist structures with information aesthetics.
v1.0 - 2003
A set of three data-paintings generated from the code, text and image of a single online news article.
v1.0 - 2003
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A data-painting that is constructed from digital scans of various international newspapers.
v2.0 - 2003
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A painterly digital video artwork and single-channel installation created from digital recordings of news broadcasts.
v1.0 - 2003
A painterly digital video artwork and single-channel installation created from a digital recording of a news broadcast.
v1.0 - 2003
A data-painting that is exclusively created from a single digital recording of a news broadcast.
v1.0 - 2003
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A painterly digital video artwork and multi-format installation generated from scans of newspaper text.
v1.0 - 2002
An internet artwork created for the Cyber-Kitchen that is made from seven days of digitised newspaper articles.
v1.0 - 2002
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A painterly digital video artwork and multi-format installation created from international newspaper scans.
v1.0 - 2002
A painterly digital video artwork and multi-format installation created from international newspaper scans.
v1.0 - 2002
A painterly digital video artwork and multi-format installation created from international newspaper scans.
v1.0 - 2002
A painterly digital video artwork and multi-format installation composed from digitised news broadcasts and papers.
v1.0 - 2002
A painterly digital video artwork and multi-format installation composed from digitised news broadcasts and papers.
v1.0 - 2002
A painterly digital video artwork and multi-format installation composed from digitised news broadcasts and papers.
v1.0 - 2002
A modular light sculpture blending modernist structures with aesthetics of the Information Age.
v1.0 - 2001
A painterly digital video artwork and multi-format installation made from scanned newspaper articles.
v1.0 - 2001
A painterly digital video artwork and multi-format installation made from scanned newspaper articles.
v1.0 - 2001
A painterly digital video artwork and multi-format installation made from scanned newspaper articles.
v1.0 - 2001
A painterly digital video artwork and multi-format installation generated from digitised newspaper text.
v1.0 - 2000
A digital painting generated from high-resolution scans of international newspaper fragments.
v1.0 - 2000
A visual art exhibition exploring the structures and aesthetics of ubiquitous news media in the Information Age.
v1.0 - 2000
A painterly digital video artwork and urban installation created from scan fragments of international newspapers.
v1.0 - 2000
A set of high-resolution digital paintings that examine the aesthetic qualities of newsprint typography.
v1.0 - 2000
A painterly media collage constructed from scanned articles collected from international newspapers.
v1.0 - 2000
A painterly media collage constructed from scanned articles collected from international newspapers.
v1.0 - 2000
A painterly digital mural reflecting on Western values and preoccupations at the onset of the new millennium.
v1.0 - 2000
Michael Takeo Magruder (b.1974, US/UK, www.takeo.org) is a visual artist and researcher who works with emerging media including real-time data, VR environments, mobile devices, digital archives, and AI processes. His practice explores concepts ranging from media criticism and aesthetic journalism to digital formalism and computational aesthetics, deploying Information Age technologies and systems to examine our networked, media-rich world.
In the last 25 years, Michael's projects have been showcased in over 300 exhibitions in 35 countries, including the British Library, London; Circulo de Bellas Artes, Madrid; the Courtauld Institute of Art, London; EAST International, Norwich; Eastside Projects, Birmingham; FACT, Liverpool; Georges Pompidou Center, Paris; KIBLA Multimedijski Center, Maribor; Museum of London; Nam June Paik Art Center, Seoul; QUAD, Derby; SESI' Cultural Centre, São Paulo; Somerset House, London; Tokyo Metropolitan Museum of Photography; and Trans-Media-Akademie, Hellerau. His art has been funded by the Andy Warhol Foundation for the Visual Arts; Arts Council England; the British Council; the Esmée Fairbairn Foundation; the EU Culture Programme; the Leverhulme Trust; the National Endowment for the Arts, US; and the National Lottery, UK. Michael has been commissioned by numerous public galleries in the UK and abroad and by the leading Internet Art portal Turbulence.org. He is represented by Gazelli Art House in Mayfair, London.
In 2010, Michael was selected to represent the UK at Manifesta 8: the European Biennial of Contemporary Art and several of his most well-known digital artworks were added to the Rose Goldsen Archive of New Media Art at Cornell University. In 2013, he was a Leverhulme Trust artist-in-residence (2013-14) collaborating with Prof Ben Quash (Theology, King's College London) and Alfredo Cramerotti (Director, Mostyn) to develop a solo exhibition – entitled De/coding the Apocalypse – exploring contemporary creative visions based on the Book of Revelation. In 2014, Michael was commissioned by the UK theatre company Headlong to create two new artworks, PRISM (a new media installation reflecting on George Orwell's 1984) and The Nether Realm (a living virtual world inspired by Jennifer Haley's play The Nether). The following year, he was awarded the 2015 Immersive Environments Lumen Prize for his VR installation A New Jerusalem. More recently, Michael has worked with Prof Aaron Rosen (Director, Parsonage Gallery) to reflect on issues surrounding migration in the West including the Syrian Civil War (Lamentation for the Forsaken, 2016) and the US southern border crisis (Zero Tolerance, 2018). He was artist/researcher-in-residence at the British Library, undertaking the Imaginary Cities (2019) project that creatively examines digital map archives drawn from the Library's One Million Images from Scanned Books collection. In 2020, Michael was the first ever artist-in-residence at the UK National Archives and explored the institution's ongoing digital transformation and what constitutes archives in the 21st century. During the Covid-19 pandemic, he was virtual artist-in-residence at the Henry Luce III Center for the Arts & Religion in Washington DC where he investigated social and ethical issues surrounding the international health crisis. Michael is presently MDI Biological Laboratory's inaugural artist-in-residence for its Arts Meets Science programme and is developing a new body of artwork in-dialogue with the Lab's world-class research community.
Michael received his education at the University of Virginia, graduating in 1996 with a BSc (Hons) in molecular biology. His research focuses on the intersections between contemporary art, emerging technology, and interdisciplinary practice. Michael's writings have been widely published, with contributions appearing in books and journals such as: The Arts and Computational Culture (2024, Springer); Poetics Today (2020, Duke University Press); Art Libraries Journal (2016, Cambridge University Press); NJP Reader #5 (2014, Nam June Paik Art Center); Preserving Complex Digital Objects (2014, Facet); International Journal of Performance Arts and Digital Media (2011, Intellect); Theatre without Vanishing Points (2010, Alexander Verlag), Performing Technology: User Content and the New Digital Media (2009, Cambridge Scholars Publishing); Virtual/Physical Bodies (2008, Centre des Arts); and Die Welt als virtuelles Environment (2007, TMA Hellerau). In addition, Michael has published two monographs: (re)mediation_s 2000-2010 (2012, Peterborough Museum & Art Gallery) that outlines a decade of his work exploring news media, mobile devices and virtual worlds; and Imaginary Cities (2019, British Library) that documents his solo exhibition at the British Library.
Gazelli Art House
39 Dover Street, Mayfair, London, UK
+44 207 491 8816
info@gazelliarthouse.com